Bring STEM Education to Life!

Microduino Educational Kits and our electronic hardware platform are valuable STEM educational resources. They deliver hands-on, project-based learning. Teachers can easily cultivate interest in STEM by using simple tools that animate projects with function and purpose. Teach the basics of automation and programming while planting the seeds of engineering, creativity, design and critical thinking.

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Product Recommendations

Microduino’s STEM Education Mix series is a wonderful STEM educational resource for every classroom. They include a comprehensive solution for teaching basic and mid-level electronics and coding. A 250+ page online instructional manual for each STEM MIX Kit is included.

MIX Kit 1

In MIX Kit 1, students learn:

  • Electronic components.
  • Coding logic and variables.
  • Reading and editing basic code, such as Scratch.
  • How to code basic behaviors.

MIX Kit 2

In MIX Kit 2, students learn:

  • How to extend coding to two- and three-step functions.
  • How to think in terms of organization, priorities, logic and creativity.

MIX Kit 3

In MIX Kit 3, students learn:

  • Sequential logic that creates interconnected dynamic behaviors, such as those in Smart Home environments.
  • A prelude to artificial intelligence (AI), human logic, and how programming effectively corresponds to this ecosystem.

MIX Kit 4

In MIX Kit 4, students learn:

  • Write original code.
  • Conceive and engineer personalized projects.
  • Design, invent and strategize.
  • Create projects using Microduino technology for science fairs, robotics clubs and many more!

Itty Bitty Buggy - Education Edition

Itty Bitty Buggy is Microduino’s newest STEM educational toy that has endless design possibilities and exciting configurations. The Itty Bitty Buggy kit comes with a base Buggy plus four opportunities to build a sloth, a ladybug, a dodo bird and an alien.

Itty Bitty Buggy is programmable in Scratch, Python or Arduino. Each project is controllable over Bluetooth with our app (Android / iOS).

The educational edition adds curriculum to Itty Bitty Buggy.

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mPuzzle

Designed for children ages 5 and up, mPuzzle is a collection of easy-to-use, snap-together magnetic components that teach basic electronic circuitry concepts. With mPuzzle, children come to understand how things work by seeing cause-and-effect relationships and outcomes. They will also learn some basic problem solving and develop common logic.

mPie

Designed for children ages 7 and up, mPie builds upon mPuzzle’s foundational circuity lessons. Hardware components introduce kids to  introductory coding. Additionally, more advanced electronic and product design concepts increase in complexity. With mPie, children learn the importance of sequential design and fabrication and how to identify and resolve problems when those sequences are not followed.

Drag and drop coding with mDesigner (based on Scratch)

mCookie series stackable modules, featured in both Itty Bitty Buggy and MIX kits, can be programmed using drag-and-drop coding with mDesigner. mDesigner is based on MIT’s Scratch 3. Users will be immediately familiar with the standard Scratch interface, but with added support to control and interact with our mCookie modules. This method is great for beginners learning to code.

Pyhton coding with mDesigner

mDesigner also provides the option of programming with Python.

Text based coding with Arduino IDE​

mCookie series modules can be programmed in the traditional text based coding using the Arduino IDE with added Microduino support. 

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Create a Problem-Solving Culture

Problem-solving, decision making, and the ability to effectively prioritize tasks all require critical thinking skills.

Microduino provides the STEM educational resources to chart a course that prepares young minds to do just that. A recent Collegiate Learning Assessment Plus test (CLA+) found that 40 percent of college seniors lacked complex reasoning skills, much needed in today’s workplace… with one exception. 

Students who majored in STEM—Science, Technology, Engineering and Mathematics—scored significantly higher in reasoning and problem solving than all others including those majoring in business, the most popular college major.

Cultivating complex reasoning doesn’t have to be hard or expensive. And, with Microduino’s Mix Kits, educators can make learning interactive and fun! Microduino’s STEM educational resources encourages and nurtures a budding engineer or the next famous programmer or inventor; all while developing problem solving skills in every child.

Learning How To Think Critically Is A Must!

Microduino learning kits are founded on the latest research data of successfully cultivating critical thought in learners. Additionally, our Mix Kits teach students how to gather data and transfer it to use in a decision-making situation.

How do we do this? First, our project themes are everyday objects that learners have probably already wondered about how they work.

We then take learners down the path of step-by-step discovery to understand the simple building blocks of making, for example, a night light that turns on in the dark. Or a windmill that turns when it hears sounds.

Finally, the students big reward is seeing the result of their efforts. Upon completing a project they created, their self-esteem and confidence soars!  A reward that is carried with them for a lifetime.

“Thought processes are intertwined with what is being thought about,” says American educationalist Daniel Willingham. “Critical thinking is not a skill. There is not a set of critical thinking skills that can be acquired and deployed regardless of context.”

Successfully cultivating critical, scientific or even Socratic method in children requires a frame of reference. Ideas must relate to those things with which students are familiar, or subject-specific content must be taught in tandem so that there is logical, practical connection to the process.

Microduino learning kits are founded on the latest research data on successfully cultivating critical thought in learners, as well as teaching students the transferrable ability to gather the necessary data points for decision-making in any context.

How do we do this? First, our project themes are everyday objects that learners have probably already wondered how they work. We then take learners down the path of step-by-step discovery to understand the simple building blocks of making, for example, a night light that turns on in the dark. Finally, students are rewarded with a successful, working project to acknowledge the completion of the project, locking in the knowledge with reward.

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