Education Distributors and
Value-Added Resellers

(STEM) learning systems - Microduino

In servicing the education market, Microduino sells its stackable electronic building blocks, related accessories and peripherals, and in-classroom science, technology, engineering, and mathematics (STEM) learning systems through an extensive international network of channel partners consisting of leading education distributors and value-added resellers (VARs).

For more information about Microduino’s STEM/STEAM learning systems for schools, and to become an authorized Microduino distributor or reseller, please complete the contact form on the right hand side of this page or contact the company’s sales department at sales@microduinoinc.com.

Important Market Trends To Consider

According to an October 2017 study by Global Industry Analysts, the worldwide toys and games market is projected to exceed $135 billion by 2020. This exceptional growth is being driven by innovative technology development and the launch of smart products. Furthermore, a steady stream of new product introductions has completely transformed this space in terms of sales and incorporation of new technologies.

Another interesting trend influencing this realm is children’s growing disenchantment with toys and games at an early age. The period of engaged play with the same toys and games is declining. This dynamic has resulted in the introduction of new and different games and toys at frequent intervals. Also, the customer base for toys and games is gradually expanding from children, who were once the sole targets of manufacturers, to teens and adults.

Going even further, innovation will deliver new growth opportunities in the coming years. Toy manufacturers are challenged with continuously developing toys that grab and sustain the attention of children. In today’s day and age, incorporating modern and relevant technologies into brands is a key competitive strategy for success.

The increasingly digital lifestyles of consumers worldwide, coupled with exposure to technology at early ages, are pushing companies to develop intelligent, engaging electric and electronic toys and games. Augmented reality toys, app-integrated toys, and toys that can be controlled by smartphones and tablets are now emerging and are poised to capture market share. The future of the toy and  game industry lies in products that bridge the gap between real-world and virtual toys.

Microduino’s STEM/STEAM learning systems - Microduino

Why Microduino?

Why Microduino? - Microduino

Founded in 2012, and based in Westlake Village, Calif., Microduino is an award-winning global designer, developer, manufacturer and seller of stackable electronic building blocks, related accessories and peripherals, and in-classroom science, technology, engineering, and mathematics (STEM, along with STEAM) learning systems which encourage and enhance inventors’ creativity, imagination, and ingenuity through project-based learning.

Microduino works with distributors and value-added resellers (VARs) to form powerful partnerships that help move innovative products from store shelves directly into the hands of STEM/STEAM students and teachers. Add Microduino’s award-winning product line to your company’s portfolio by contacting sales@microduinoinc.com.

Contact Us